Yesterday, 04:47 PM
(This post was last modified: Yesterday, 04:47 PM by Strongwill.)
(Yesterday, 01:14 PM)JohnnyUtah Wrote:(Yesterday, 12:41 PM)Strongwill Wrote: No…
Evil gets fear, Good offsets that with stalwart.
Evil gets undead and trolls, and few other beasties that add bonus to do evil.
I like the idea of Garth to remove Knights of Styx from game, and let Paladins be Good only recruitable. Pops that had Knights could be replaced if possible with Northman or Zamorans. Imo
Good mages get the summon spells, however those could use some revamping and even a special innate per type. All have the exact same write up so?
I also think being able to recruit more than two out of pops will fix some of this, it will also make raise pop center population spell more important.
The revamp on types of companions that each kingdom can recruit will also balance it iut.. less for Tyrant and Darkelf and more types for Nomad and Ancient ones. For example.
Maybe buff up the Hill Giants to make them roughly equivalent to Trolls and make them more widely available to good guys?
Could, but it is all contingent on what Brek can change without massive programming.
(Yesterday, 01:55 PM)Pine Needle Wrote:(Yesterday, 07:09 AM)Brekk Wrote:They have some +10% defense ability. Its all hush hush though. I agree other kingdoms should be able to recruit them (EL, DU, FF for example all make sense).(Yesterday, 04:11 AM)Lord Garth Wrote: (2) Making Ents more available to 'Good" kingdoms and possibly giving them a special ability
I like this too