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Brigade comparisons
#41
(08-05-2025, 05:56 AM)Ruingurth Wrote: Hi all,

When changing the strength of a brigade (either up or down) perhaps the resource consumption and/or the recruiting costs should be adjusted as well.

R
Fair point.  And we are indeed going to be going over that as well.  To decide those fairly we need to know final values the brigades are going to have.  Also Reinforcement schedule and Companion lists need going over as well.

We are doing a couple of things here, in this thread and Brekk's Troop Changes:
As it stands a lot of this is just letting folks know where the brigades really are instead of what is posted.  Which is the middle, Actual, rating.

Then trying to update and balance them with our proposal for fixing the various problems that have cropped up.  Our Proposed, which is the third rating.

The aim, at the end of all this, is to have a more balanced game where any Kingdom could win.  Where the game is balanced more on skill and luck, and less on picking the stronger Kingdom at the start.

Seriously, Thank you for the feedback, though.  It never hurts to remind us of something we may have overlooked or point out us screwing up.  We cannot improve the game if we do not know where a problem is.
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#42
(08-02-2025, 11:32 PM)Olorin Wrote:
Iron Golem [1]:
Ultimate fighting machine!  Just rolls right over you and breathes! So, no LR or SR. You just do not want it anywhere near you. One of the things I notice is a lot of the ranged attacks are accurate even when the others are not.  I figure when he adjusted the ranged that he reworked a lot of them.  This is another where a very good Brigade got pushed up.

Our thoughts was the LR and SR were not likely, it seemed like the extras would be due to the breath but that was covered under the specials and were not required.  Pulling those, we added to the areas it was not already Ultimate.  And then let you know it was severely understated in ratings.

Posted, Actual --- Proposed
LR:Good, Good --- Absent
SR:Excellent, Excellent --- Absent
CH:Ultimate, Renowned --- Awesome
M1:Good, Awesome --- Ultimate
M2:Good, Ultimate --- Ultimate
CO:Excellent, Ultimate --- Ultimate
DE:Superior, Ultimate --- Ultimate
ST:Renowned, Ultimate --- Ultimate

I always found their defense suspect taking twice or more percent damage than other brigades I had (can't remember the kingdom- probably a wizard). Maybe something else was doing that, as the actual DE was ultimate. Curious.
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#43
(08-06-2025, 07:25 PM)Pine Needle Wrote:
(08-02-2025, 11:32 PM)Olorin Wrote:
Iron Golem [1]:
Ultimate fighting machine!  Just rolls right over you and breathes! So, no LR or SR. You just do not want it anywhere near you. One of the things I notice is a lot of the ranged attacks are accurate even when the others are not.  I figure when he adjusted the ranged that he reworked a lot of them.  This is another where a very good Brigade got pushed up.

Our thoughts was the LR and SR were not likely, it seemed like the extras would be due to the breath but that was covered under the specials and were not required.  Pulling those, we added to the areas it was not already Ultimate.  And then let you know it was severely understated in ratings.

Posted, Actual --- Proposed
LR:Good, Good --- Absent
SR:Excellent, Excellent --- Absent
CH:Ultimate, Renowned --- Awesome
M1:Good, Awesome --- Ultimate
M2:Good, Ultimate --- Ultimate
CO:Excellent, Ultimate --- Ultimate
DE:Superior, Ultimate --- Ultimate
ST:Renowned, Ultimate --- Ultimate

I always found their defense suspect taking twice or more percent damage than other brigades I had (can't remember the kingdom- probably a wizard). Maybe something else was doing that, as the actual DE was ultimate. Curious.

Well, one of the problems is when you mix brigades in a group they all end up with the same defense rating. Not sure why it ended up with more damage though.

Pixies [20]:
Let us face it, these are not good troops. The only thing they have going for them right now is LR. All we did is improve the SR a bit. They would make great raiders.

Posted, Actual --- Proposed
LR:Good, Good --- Excellent
SR:Above Average, Average --- Good
CH:Very Poor, Poor --- Poor
M1:Average, Poor --- Poor
M2:Below Average, Poor --- Not A Factor
CO:Below Average, Very Poor --- Very Poor
DE:Below Average, Poor --- Poor
ST:Below Average, Poor --- Not A Factor

Rangers:
These are supposed to be good bowmen and then just a cut above regulars. Their ratings improved. We were thinking more along wandering bowmen with good rapport with animals, so no real siegecraft. We could drop the CH a bit to raise the fighting but the horses working with the Rangers seemed like a good combo.

Posted, Actual --- Proposed
LR:Excellent, Excellent --- Superior
SR:Above Average, Average --- Excellent
CH:Good, Good --- Excellent
M1:Above Average, Very Good --- Above Average
M2:Above Average, Good --- Average
CO:Above Average, Good --- Good
DE:Good, Good --- Good
ST:Above Average, Above Average --- Average

Rocs [1]:
Again, no LR. SR is good because anything that can carry 4 Brigades of Giants is damn big, so any rocks it drops is gonna cover a lot of space. Fighting teeny, tiny targets is a bit of a problem, though. And towns have such small space to fit into.

Posted, Actual --- Proposed
LR:Good, Below Average --- Absent
SR:Above Average, Average --- Good
CH:Excellent, Above Average --- Very Good
M1:Good, Below Average --- Below Average
M2:Above Average, Below Average --- Below Average
CO:Good, Below Average --- Average
DE:Excellent, Good --- Good
ST:Good, Above Average --- Average

Red Dragons:
We really wanted to keep that SR and CH. Think we should drop the LR as the fire doesn't reach well, and add to the M1.

Posted, Actual --- Proposed
LR:Good, Good --- Good
SR:Excellent, Excellent --- Renowned
CH:Ultimate, Ultimate --- Renowned
M1:Good, Renowned --- Above Average
M2:Good, Excellent --- Good
CO:Excellent, Ultimate --- Excellent
DE:Superior, Awesome --- Awesome
ST:Renowned, Renowned --- Awesome

Rock Golems [5]:
This is a pow-6 Summons. I look at the ratings, both Posted and Actual, and I wonder why anybody spends the order on it. Ok, the high defense raises other brigades, but you can do as well just recruiting for the other stats.

Our thoughts: Again, no LR. SR is them throwing rocks. They are made of rock, they should fight well, and they are a high level summon, they should be worth the effort. Their CH is more of them watching you break on them then them hitting hard.

Posted, Actual --- Proposed
LR:Below Average, Average --- Absent
SR:Below Average, Average --- Good
CH:Very Poor, Below Average --- Excellent
M1:Above Average, Very Good --- Excellent
M2:Above Average, Average --- Excellent
CO:Above Average, Average --- Excellent
DE:Good, Excellent --- Renowned
ST:Above Average, Above Average --- Ultimate

Rohirrim [10]:
Throwing javelins on the way in and charging down troops with lances. Light cavalry. Not heavily armored because that slows the horses.

Posted, Actual --- Proposed
LR:Above Average, Average --- Above Average
SR:Average, Average --- Good
CH:Good, Good --- Very Good
M1:Above Average, Good --- Average
M2:Average, Below Average --- Below Average
CO:Above Average, Average --- Average
DE:Above Average, Average --- Below Average
ST:Above Average, Average --- Average

Sacred Order:
Heavy cavalry. Still not much ST equipment.

Posted, Actual --- Proposed
LR:Good, Good --- Good
SR:Above Average, Average --- Good
CH:Awesome, Ultimate --- Renowned
M1:Good, Excellent --- Excellent
M2:Above Average, Average --- Excellent
CO:Good, Excellent --- Excellent
DE:Very Good, Excellent --- Very Good
ST:Above Average, Above Average --- Average

Scorpions [5]:
Again no LR and SR. They scuttle to move. They surprise a lot. Have hard shells and nasty claws and tail. And need room to move and do not hurt walls much.

Posted, Actual --- Proposed
LR:Very Poor, Poor --- Absent
SR:Average, Below Average --- Absent
CH:Average, Average --- Below Average
M1:Good, Excellent --- Renowned
M2:Good, Superior --- Renowned
CO:Above Average, Average --- Excellent
DE:Good, Excellent --- Very Good
ST:Above Average, Average --- Average

Skeletons [20]:
Barely together bones have a hard time coordinating ranged anything. They are cannon fodder. But they pull themselves together after every fight.

Posted, Actual --- Proposed
LR:Below Average, Below Average --- Poor
SR:Below Average, Poor --- Poor
CH:Very Poor, Poor --- Below Average
M1:Average, Below Average --- Below Average
M2:Average, Poor --- Below Average
CO:Below Average, Very Poor --- Poor
DE:Below Average, Below Average --- Below Average
ST:Below Average, Poor --- Not A Factor

Shambling Mounds [3]:
The pow-9 Summons. So only Iron Golems should be better. They do not have any LR or SR, but they just absorb charges and eat everything in their path.

Posted, Actual --- Proposed
LR: Awesome, Awesome --- Absent
SR: Very Good, Excellent --- Absent
CH:Above Average, Superior --- Renowned
M1:Above Average, Ultimate --- Ultimate
M2:Above Average, Excellent --- Ultimate
CO:Above Average, Ultimate --- Awesome
DE:Above Average, Ultimate --- Renowned
ST: Above Average, Ultimate --- Ultimate

Sorcerer:
They are a low rated troop. The caveat here is their defense is currently tied to Sacred Order's by some hard-coded error. So they have a good defense or we screw SA. Not really fair.

Posted, Actual --- Proposed
LR:Below Average, Below Average --- Average
SR:Average, Below Average --- Below Average
CH:Very Poor, Poor --- Poor
M1:Average, Poor --- Poor
M2:Average, Below Average --- Below Average
CO:Below Average, Poor --- Poor
DE:Below Average, Below Average --- Very Good
ST:Below Average, Poor --- Poor

Specters [7]:
A pow-7 evil Summons. Should have high power. Looking at them, they should have a bit better ST as they can just float thru walls. We will transfer some from M2 to ST, we think.

Posted, Actual --- Proposed
LR:Below Average, Below Average --- Absent
SR:Average, Below Average --- Absent
CH:Average, Above Average --- Excellent
M1:Average, Below Average --- Excellent
M2:Average, Below Average --- Renowned
CO:Average, Average --- Excellent
DE:Average, Average --- Average
ST:Above Average, Average --- Average

Sprites [10]:
Basically another hit and run brigade. A slightly improved Pixie.

Posted, Actual --- Proposed
LR:Good, Good --- Good
SR:Above Average, Average --- Good
CH:Very Poor, Poor --- Poor
M1:Average, Poor --- Below Average
M2:Below Average, Poor --- Poor
CO:Below Average, Very Poor --- Poor
DE:Below Average, Below Average --- Below Average
ST:Below Average, Poor --- Not A Factor

Stormgate Guard:
Looking at them, we think we need to upgrade them a bit, as they are the premier Recruited Brigade.

Posted, Actual --- Proposed
LR:Excellent, Excellent --- Excellent
SR:Good, Good --- Excellent
CH:Very Good, Excellent --- Above Average
M1:Good, Excellent --- Average
M2:Above Average, Average --- Average
CO:Excellent, Superior --- Average
DE:Excellent, Excellent --- Very Good
ST:Very Good, Good --- Above Average

Saurus [10]:
Another javelin user, just not as practiced as the Lizard men. They prefer to get in and rip things apart, and have the claws to climb walls.

Posted, Actual --- Proposed
LR:Very Poor, Poor --- Absent
SR:Above Average, Average --- Average
CH:Very Good, Very Good --- Very Good
M1:Above Average, Very Good --- Good
M2:Good, Superior --- Excellent
CO:Above Average, Good --- Very Good
DE:Above Average, Above Average --- Average
ST:Good, Very Good --- Good

Swampmen [10]:
Average folks. Used to wading in marsh, so charge is a little slow from lack of practice. Same with attacking walled towns.

Posted, Actual --- Proposed
LR:Average, Below Average --- Average
SR:Average, Average --- Average
CH:Below Average, Below Average --- Below Average
M1:Above Average, Good --- Average
M2:Above Average, Good --- Average
CO:Above Average, Average --- Average
DE:Average, Average --- Average
ST:Average, Average --- Below Average
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#44
Are the troop defensive ratings in the turn reports reliable? In my current Sorcerer game regular SO units show Renowned defensive rating.
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#45
Also, you're original post shows Renowned being higher that Superior, but one of my turn shows a Veteran unit with Superior defense and a regular unit with Renowned...

Mammoths Veteran 1 125% 0.7% Superior
Mammoths Regular 2 122% 0% Renowned
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#46
(7 hours ago)JohnnyUtah Wrote: Are the troop defensive ratings in the turn reports reliable? In my current Sorcerer game regular SO units show Renowned defensive rating.

No… I had SO in a few games reg. Showed renowned. They need to be redone.
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