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10 Player Hidden Capital Game
I know the FF are not hungry; they just lost 40% of an army taking a town. Good way to keep the troop cost under control!
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DU-DE

Let me know if you want your prince back for one gold. Confirm and I will put the order in. Your other town is safe- finders keepers.

Greensleaves
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DE-DU
That's alright but I want to see him escape on his own. I thought immortals couldn't be imprisoned or killed.

DE-NO
Heck, owning two regions (Krynn, Zamora) and nearly all the villages in Zanthia. It's only turn 10 coming up and you have so much already under control.

I was planning on taking control of Zanthia but the Druid attacking my town prevented me from gaining it last turn. I figured the city with the three towns (and none of the five villages due to the NO-DU), I should be able to gain control but maybe not.

I'll have to think about either we split Zanthia three ways, or go on the offensive and fight one/both of you for the region.

I though DE was supposed to be a tier-1 kingdom that has alot of advantages compared to other kingdoms. Here, I'm falling behind the NO and DU for my second region. I guess I'm really clueless :>
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(05-15-2026, 05:38 PM)Clueless Wrote: DE-DU
That's alright but I want to see him escape on his own. I thought immortals couldn't be imprisoned or killed.
DU-DE

Ok escape away. There will be no guards as Druids celebrate the month of Late Spring with mead and fermented honey. Yes, the whole month. Yes, they're the same thing.

I will not attack that other town- I have no designs on the region, just a training exercise.

Immortals have a bonus on escape. They can only be killed with a magic weapon. Sounds like you're in the clear.

Greensleaves

P.S. "Your town" is a bit of a stretch... "Assault by the 2nd Druid full army on the Nomad town of Lake Town, located in Zanthia..."
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(05-15-2026, 05:38 PM)Clueless Wrote: DE-DU
That's alright but I want to see him escape on his own. I thought immortals couldn't be imprisoned or killed.

DE-NO
Heck, owning two regions (Krynn, Zamora) and nearly all the villages in Zanthia. It's only turn 10 coming up and you have so much already under control.

I was planning on taking control of Zanthia but the Druid attacking my town prevented me from gaining it last turn. I figured the city with the three towns (and none of the five villages due to the NO-DU), I should be able to gain control but maybe not.

I'll have to think about either we split Zanthia three ways, or go on the offensive and fight one/both of you for the region.

I though DE was supposed to be a tier-1 kingdom that has alot of advantages compared to other kingdoms. Here, I'm falling behind the NO and DU for my second region. I guess I'm really clueless :>

NO-DE

I'm certainly open to some sort of arrangement if you and the Druid are interested in stabilizing the Zanthia situation.  What are you thinking?
Reply

(05-16-2026, 12:35 AM)mwigdahl Wrote:
(05-15-2026, 05:38 PM)Clueless Wrote: DE-DU
That's alright but I want to see him escape on his own. I thought immortals couldn't be imprisoned or killed.

DE-NO
Heck, owning two regions (Krynn, Zamora) and nearly all the villages in Zanthia. It's only turn 10 coming up and you have so much already under control.

I was planning on taking control of Zanthia but the Druid attacking my town prevented me from gaining it last turn. I figured the city with the three towns (and none of the five villages due to the NO-DU), I should be able to gain control but maybe not.

I'll have to think about either we split Zanthia three ways, or go on the offensive and fight one/both of you for the region.

I though DE was supposed to be a tier-1 kingdom that has alot of advantages compared to other kingdoms. Here, I'm falling behind the NO and DU for my second region. I guess I'm really clueless :>

NO-DE

I'm certainly open to some sort of arrangement if you and the Druid are interested in stabilizing the Zanthia situation.  What are you thinking?

DU-NO

Nothing for me, thanks, take it back and split Zanthia as you wish. I was just training junior forest rangers. Good luck with your sand castles. I wouldn't mind getting my governor back...

GS
Reply

(05-16-2026, 12:46 AM)Pine Needle Wrote:
(05-16-2026, 12:35 AM)mwigdahl Wrote:
(05-15-2026, 05:38 PM)Clueless Wrote: DE-DU
That's alright but I want to see him escape on his own. I thought immortals couldn't be imprisoned or killed.

DE-NO
Heck, owning two regions (Krynn, Zamora) and nearly all the villages in Zanthia. It's only turn 10 coming up and you have so much already under control.

I was planning on taking control of Zanthia but the Druid attacking my town prevented me from gaining it last turn. I figured the city with the three towns (and none of the five villages due to the NO-DU), I should be able to gain control but maybe not.

I'll have to think about either we split Zanthia three ways, or go on the offensive and fight one/both of you for the region.

I though DE was supposed to be a tier-1 kingdom that has alot of advantages compared to other kingdoms. Here, I'm falling behind the NO and DU for my second region. I guess I'm really clueless :>

NO-DE

I'm certainly open to some sort of arrangement if you and the Druid are interested in stabilizing the Zanthia situation.  What are you thinking?

DU-NO

Nothing for me, thanks, take it back and split Zanthia as you wish. I was just training junior forest rangers. Good luck with your sand castles. I wouldn't mind getting my governor back...

GS

NO-DU

How do I release a captive?  Or do we need to trade for that?
Reply

You can execute them or trade them using order 203. (The other kingdom uses 204 and has to have the exact same name and gold amount). You can't just release them, but sometimes a kingdom will say they are not under guard so the prisoner can basically escape most of the time.

Want to trade my governor back next turn, 11, for 5,000 gold? As a trick of the trade kingdom, you'd get a bonus (but put 5000 in the order.)

Greensleaves
Reply

You can also sell him to another kingdom. In case someone wants to offer more ?
Reply

(05-16-2026, 05:20 PM)Pine Needle Wrote: You can execute them or trade them using order 203. (The other kingdom uses 204 and has to have the exact same name and gold amount). You can't just release them, but sometimes a kingdom will say they are not under guard so the prisoner can basically escape most of the time.

Want to trade my governor back next turn, 11, for 5,000 gold? As a trick of the trade kingdom, you'd get a bonus (but put 5000 in the order.)

Greensleaves

5000 for your governor, turn 11.  Will do!
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