(10-09-2014, 02:39 PM)kevindusi Wrote: I'm not saying The Sten can't win here (I put my $1.25 on him, after all). I was just saying that, with recent changes, I think the importance of one of the military powerhouses needs to be considered in this format.
Keep us tuned in on how things go with the game!
Situation Report 1:
Coming onto turn 3 and I can already see some things I should have done quite differently. One thing off the cuff is to not overrely on the orders checker. As someone once said, "the difference between genius and stupidity is that genius has its limits". I had issued order 977 for all my vaunted Underworld agents instead of 976 for turn 2 with zilch to show for it. The orders checker, of course, let it pass through because it is a valid order. So, as unpleasant as it is to double check your orders in a Titans game, it is vital if you do not want to pull bonehead maneuvers.
Sten is making some very good moves (from my perspective) and, as I try to counter them, I am learning why they are good moves. The military difference is likely to be well overwhelmed by the experiential advantage, but, most importantly, I am learning a lot and enjoying myself immensely. I would recommend a Titan game for those who like to learn by drinking through the fire hose but strongly recommend doing it with someone like Sten who is willing to point out what you could have done better (which I really appreciate). I won't claim to be an expert in the game after this, however, I will have run a heavy military (GI and RD), heavy agent (UN), and heavy magic kingdom (WI) in this game.
Oh, one other thing. I think I understand why the magic kingdoms are not much value in a Titans game (this from a comment from a veteran player). Simply not enough time to develop them. I strongly do not recommend taking a magic kingdom in a Titans game. The amount of money required to develop them is much too importantly applied to recon and military development in the other kingdoms. At least from my perspective. Also, the new 170/171 rules heavily change the dynamic away from the magic kingdoms (at least from what I remember playing the WI before). All that is left is diplomacy which, in this game, goes heavily to Sten since his kingdoms are much more diplo oriented. All in all, do not take a magic kingdom........at least in a Titans game. Of course, all of that could be because I do not yet know how to effectively use them in that sort of milieu.