ARCANIA - 101
Usually has 7 towns, 7 villages, and 2 cities.
My personal rule of thumb:
7 villages = 7 points
7 towns = 14 points (approx twice the population of villages)
2 cities = 6 points (approx thrice the population of villages)
TOTAL = 27 points of relative census
Must control 50% of a region's population in order to control the region... Therefore 14 "points" required!
DE player begins with Town and Village in Arcania (3 points)
If DE player controls both cities on turn 2 (6 points)
If trades starting towns with BL and moves demonprince there turn one (2 points)
If negotiates with AN for control of town in Arcania (2 points)
If trades starting village with WA (1 point)
TOTAL = 14 points of relative census and CONTROL of region!!!
The DE player need NOT guess at the location of even a single popcenter in order to control the region on turn 2. He MUST negotiate like the devil (see the pun?) though.
If the region begins with 8 towns or 8 villages instead of 7 (OR if the AN refuses to negotiate away his town) then the DE must be fortunate to find either one town (or two villages) OR one town and one village to gain control of Arcania on turn 2.
26 x 26 = 676 hexes total on the map (26 rows x 26 columns).
10 regions = average of 68 hexes per region.
DE player knows the location of 2 cities, 2 of his own pcs, and can learn through negotiation the location of 3 other pcs. 68 minus 7 = 61 remaining hexes.
DE player issues two 725 orders covering 10 hexes total (each group will stop when it reaches a pc);
DE player uses a Demonprince at BL starting town and both cities, as well as a Count and Duke at the two cities;
DE player RANDOMLY selects 4 or 5 hexes to relocate his other emissaries governor or above.
Without knowing the location of a single pc from any previous contest a DE player can cover 15 of the remaining 61 hexes, about 25%. Therefore he has a 25% chance of locating the one additional town he needs if the AN refuses to deal and about 12.5% to locate two additional pcs.
All of the above information is available to a new player who reads the rules, views the map, and peruses the sample turn zero reports!!!
Getting the AN, BL and WA players to each concede control of their Arcania popcenters is not guaranteed; controlling both cities on turn 2 is not guaranteed; randomly landing upon one or two pcs is not guaranteed. That is why I heartily congratulate JumpingFist and why I have not seen anyone else control a region on turn 2 in a regular Alamaze game.
As to the concern that experienced players can readily take advantage of knowledge of previous pc starting locations to garner an edge I believe that is not something to be concerned with, regardless of JumpingFist's posturing that he can change a 25% chance into a 33% chance. It simply isn't true. Such beliefs have built a magical kingdom in the desert named Las Vegas!!!
I hope the above provides insight to new players, as that is my intent.