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Strategies for uncovering hidden capitals
#21
970 with an agent 1 will reveal a hidden capital, no? I thought this was the case but I have yet to find one this way. Do you need an A4? I can't find this in the rules.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#22
Yes A4 it is in the description of the trait
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#23
What trait? It is not listed that way under 'secretive'.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#24
Ah, sorry it is listed under the Secretive trait in the Setup but not general rules.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#25
Check out my original post about hidden pc's here: http://www.kingdomsofarcania.net/forum/s...4#pid37874

And about pc's being too easy to find, there's going to be a change to that logic in the next update. Just don't complain that pc's are more likely to clump together which was the original reason why the software was spreading out pc's as much as possible.

More on the new SQL version of the game later on...
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#26
(09-27-2016, 09:24 AM)unclemike Wrote: Check out my original post about hidden pc's here: http://www.kingdomsofarcania.net/forum/s...4#pid37874

And about pc's being too easy to find, there's going to be a change to that logic in the next update. Just don't complain that pc's are more likely to clump together which was the original reason why the software was spreading out pc's as much as possible.

More on the new SQL version of the game later on...

I would rather they be random and not worry about clumping.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#27
(09-27-2016, 09:24 AM)unclemike Wrote: Check out my original post about hidden pc's here: http://www.kingdomsofarcania.net/forum/s...4#pid37874

And about pc's being too easy to find, there's going to be a change to that logic in the next update. Just don't complain that pc's are more likely to clump together which was the original reason why the software was spreading out pc's as much as possible.

More on the new SQL version of the game later on...

Will artifact placement change as well?
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#28
Question, how many of the players know most of the unusual encounters potential locations?  Is this the same for population set ups?  I ask this for in one of my old finished games I saw this on turn 13:
OV   2nd Red Dragon        Elan, Flaming Sword of the North   22294
         OV   2nd Red Dragon        Golden Spear of Lerix              74137
         OV   2nd Red Dragon        Key of the Staff                   74352
         OV   2nd Red Dragon        Ring of Spells                     80549
I am not faulting anyone, either player or developer, but this kind of tips the scales a little for high volume players.  Are there a set number of places for each unusual encounter as well as each population center?  For example, in region 1, is there only one water population center kind of data one can collect playing multiple games?  This would make finding hidden capitals to some pretty easy if the Atlantis capital is in the water and always in region X in one of 3 places.
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#29
I don't believe encounters work that way. Having played in zone 3 multiple times the artifacts and PC locations are randomize. There are spacing details you can use to guess details but what you see on the 2RD is someone that was either lucky or actively looking.
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#30
The spacing of sightings is predictable, probably better to randomize this too without worry of clustering.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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