Posts: 796
Threads: 65
Joined: Mar 2013
Reputation:
21
(06-28-2026, 04:41 PM)Tacticus Wrote: 3 times turn 0 emails arrived
Same here, game 6060.
Posts: 2,419
Threads: 222
Joined: Apr 2019
Reputation:
47
Okay, please log out of the Order Entry and log back in.
Right now you will probably see Game 1000, and Game 6060 appearing three times in the list. Game 1000 is the new active game.
I cleaned up the old game data from the database, so after you restart the Order Entry you should only see Game 1000.
Let me know if you run into any problems.
Brek
Posts: 2,337
Threads: 85
Joined: Sep 2013
Reputation:
18
(06-28-2026, 05:15 PM)Brekk Wrote: Okay, please log out of the Order Entry and log back in.
Right now you will probably see Game 1000, and Game 6060 appearing three times in the list. Game 1000 is the new active game.
I cleaned up the old game data from the database, so after you restart the Order Entry you should only see Game 1000.
Let me know if you run into any problems.
Brek
So, when i log in I see Game 1000 only. but when i open Kingdom Reports, i have a turn 0 for game 1000 and a turn 0 for Round 2 Game 100001. when i pull down orders, it appears that it is accepting orders for 1000 in Untamed Lands as it should (but not sure why i have a turn 0 in that game for a different game with my Giants in Triumvia).
Posts: 140
Threads: 29
Joined: Sep 2025
Reputation:
2
(06-28-2026, 07:15 PM)VballMichael Wrote: (06-28-2026, 05:15 PM)Brekk Wrote: Okay, please log out of the Order Entry and log back in.
Right now you will probably see Game 1000, and Game 6060 appearing three times in the list. Game 1000 is the new active game.
I cleaned up the old game data from the database, so after you restart the Order Entry you should only see Game 1000.
Let me know if you run into any problems.
Brek
So, when i log in I see Game 1000 only. but when i open Kingdom Reports, i have a turn 0 for game 1000 and a turn 0 for Round 2 Game 100001. when i pull down orders, it appears that it is accepting orders for 1000 in Untamed Lands as it should (but not sure why i have a turn 0 in that game for a different game with my Giants in Triumvia).
I input first turn, at first it was a bit confusing but match the map to the input order. So if you capital is at AA dont do a turn with the other map like I did at first lol.
Posts: 446
Threads: 17
Joined: Jul 2015
Reputation:
11
I also got 3 emails but I found game 1000.
Also, If I recall, the setup said +4 turns but this is +2.
Posts: 796
Threads: 65
Joined: Mar 2013
Reputation:
21
In game 1000, my starting region is Zamora, however my second town is in Zanthia, which does not border Zamora. I don't recall seeing this before where the second town is not in a border region. Is this setup correct?
Posts: 2,419
Threads: 222
Joined: Apr 2019
Reputation:
47
06-29-2026, 02:21 AM
(This post was last modified: 06-29-2026, 04:46 AM by brekk.)
(06-29-2026, 01:49 AM)Lord Garth Wrote: I also got 3 emails but I found game 1000.
Also, If I recall, the setup said +4 turns but this is +2.
Lord Garth,
**** Edit *** Very possible.
I am unable to add extra orders; all I can do is add influence, sorry that would imbalanace the game some.
Everyone,
Also, anyone who chooses the improved defense will get 30k added to their location instead of 15k. This will be done manually, so please let me know via message if you select it. I want to see how valuable it is in practice. After this game, I’ll likely make it a proper 3-point choice going forward.
(06-29-2026, 01:51 AM)davekuyk Wrote: In game 1000, my starting region is Zamora, however my second town is in Zanthia, which does not border Zamora. I don't recall seeing this before where the second town is not in a border region. Is this setup correct?
I will look into it, but none of this game code has been changed. I have owned Pellinor before and got something in the Diamond Coast.
(06-28-2026, 08:04 PM)Alzreborn Wrote: (06-28-2026, 07:15 PM)VballMichael Wrote: (06-28-2026, 05:15 PM)Brekk Wrote: Okay, please log out of the Order Entry and log back in.
Right now you will probably see Game 1000, and Game 6060 appearing three times in the list. Game 1000 is the new active game.
I cleaned up the old game data from the database, so after you restart the Order Entry you should only see Game 1000.
Let me know if you run into any problems.
Brek
So, when i log in I see Game 1000 only. but when i open Kingdom Reports, i have a turn 0 for game 1000 and a turn 0 for Round 2 Game 100001. when i pull down orders, it appears that it is accepting orders for 1000 in Untamed Lands as it should (but not sure why i have a turn 0 in that game for a different game with my Giants in Triumvia).
I input first turn, at first it was a bit confusing but match the map to the input order. So if you capital is at AA dont do a turn with the other map like I did at first lol.
VB,
Did you close all open game order entries on your browser, choose the game, and run a load order? This should fix it. Be sure you're using the link I posted.
Give me an update.
Posts: 2,337
Threads: 85
Joined: Sep 2013
Reputation:
18
I have Game 1000 and so i can do my orders, but turn 0 of Game 100001 is still showing along with the 2 companion files. when i pull down my orders, it is tied to Game 1000 so it is workable.
Posts: 76
Threads: 1
Joined: Oct 2024
Reputation:
0
06-29-2026, 05:10 AM
(This post was last modified: 06-29-2026, 05:23 AM by Xerro.)
My initial thoughts on the new spells
1. Fertile fields for all. A much needed change.
2. Revelation for all. This is controversial but everyone need a way late game to find hidden capitals. Even if it is super expensive for some kingdoms. Late game if I am attacking an opponent that is not next to my starting region it is VERY hard to find a hidden capital. The finding your neigbors capital early game is the issue and if done legitimately is time and order consuming and very luck oriented.
3 lots of summons available. The forgotten now have geletenous cubes and iron golems. Add a beholder to that and you have a very powerful force.
4. Speaking of summons is it possible to change their names summon gnoll instead of summon monster 2. When figuring out what you have room for in a group the number can make it harder for newer players ( and many of us older ones) to know what is being summoned.
these are my initial thoughts on the spells
Early impressions on the new and improved? death knight.
The death knight took a big hit with the downgrade to magic. We are testing kingdoms now and it did have a major nerf. So it is one of the ones in need of testing IMO. The spells look good overall although several good ones are beyond the normal limits so harder to get. Some of the undead summons maybe could be lowered in keeping with their theme. Also the old setup said they get summon death at a lower level and now they get it at 8th. For troops the death knights kept all their old one and now have trolls also. BTW I know I am giving away the new secret power of the death knight , trolls but this is a testing phase game and this info would normally be available for all. I encourage all to post the changes to their kingdoms and opinions on them. The more eyes we have on the data the better for all in the long run. All the DK traits and special abilitys remain exactly the same. Time to see how they perform. Hope to see initial reports on more kingdoms soon so we can all help make this great game even better.
Posts: 1,026
Threads: 43
Joined: Aug 2019
Reputation:
20
I selected the defense option in customization.
An old issue I would love to see cleared up would be the amount of slots available for customization. My slots are filled up, but I only used 19 points and I would love to get that ambassador up to governor. If you select a number of one and two point options, you can actually end up using only 14 or 15 points because you run out of available slots to fill.
|