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Primeval Alamaze Classic
An Admin shoud move this thread to Active Games.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.






I am still really curious who the 6th player was that had 60 points.

(GI) I am not sure how much I like it up here in Oakendale, not enough mountains.

(BL) And the game grinds on. The DW was knocked out of control of the Talking Mountains this turn - we have the GN to thank for that, so he is reduced to holding no regions while the EL has only the Northern Mists.
For me, one of the most interesting parts of this game is the choices you have to make when money is removed as an obstacle. Pretty much anything I want to do, I can afford, but of course one only has limited order. So it's a question of doing things like buying troops, raising wizards and hiring governors (which of course, cuts into your influence) and figuring out which is most useful. Even with all this going on, I am rapidly building up a surplus that I won't ever be able to spend.

(GI) I agree it is very different in that respect after about turn 5 I no longer worried about what I was spending each turn. I got one wizard fully leveled early but after that was moving from PC to PC I did not get to level the others much unless I teleported. Because orders are in such demand I had been using my P6 to raise influence the last few turns. Not having an enemy has helped me to control my own influence, but I would guess it can help in like the GN case when the DW starts getting smacked down he can gain some of the harder levels of influence. Always a trade off one of the things that Alamaze does very well making you have to choose what is best and not being able to truly do anything you want to do in a turn.

(EL) Well, I can say that I held on to a region longer than the Dwarf did. That's something, at least. What worries me is that the GI and DW had a game-long agreement (per one of them), and I'm now seeing GI and DW combining in region 2. That tells me a couple of things: 1) DW had to ask for help, and 2) I think the other players should be concerned that DW will roll over on his gains in 2 to allow GI to pick up his fourth region and close out the game.

To echo the other players thoughts... even with being group-hugged by two kingdoms with more resources than I had, resources have not been the limiter in this game. At one point I was able to spend a turn and raise all my wizards, hire some govs, kick LT off the high council again, and then shamelessly run from his troops (who seem to have found me again).

I think the key to this game is to ensure that there are no wasted orders. Each time I do something less than perfectly, I feel like it is going to come back to bite me because each player has no overwhelming advantage against the others. Well, now they do... but at the beginning it is a fairly level playing field.
-The Deliverer

This game has been won. See the new thread for #133 Inaugural Primeval in the Valhalla forum.

This thread is now closed.



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