03-30-2014, 04:56 PM
(03-30-2014, 05:42 AM)Ry Vor Wrote: There has been discussion about no, or only a couple kingdoms beginning with a high priestess.
I don't know exactly what the code has for the 5th group in Twists. Might be a risk on T1 if it isn't in results - maybe someone else in a twist game recalls T1 availability?
I'm interested in feedback on this format both in terms of the amount of freedom for strategy, and as a possible vehicle for brand new players to have a chance in a format not so unforgiving or pressured as with 15 kingdoms.
Looking at g124 our 5th group showed up on T2 results. But I remember a players pushing for the 5th group so not sure if it just appeared or was added.
For the Primeval format. I think it would be a great way to get new players into a game as long as they are all really new. Maybe only twice a week processing at most though 3x processing and learning commands will burn then out. Being able to get in a game quickly as a new player is hugh and this format provides that.
Every thing seems to be magnified.
As the Giant I spent more time in T0 with diplomacy than in any other game. There are only 4 other player but they all have goals and preferences to which region they would like to call a second. But as the deals for regions form others hands may be forced which as nobody wants to fight when their are exactly enough regions for everyone to get two. Which ever region the GI chooses as his second will split two kingdom and it also can start a sort of wrap around effect of how the other regions fall.
Mistakes or mishaps can expand quickly if it prevents you from taking both your regions before others you will become a target of one or two high production kingdoms.
I agree with LT, should be a real brawl once the second regions start to be taken.
Things I would maybe like to see changed or added to this format in the future.
-start everyone as Enemy in addition to the other NE already in place. Mostly just to help keep anyone from trading. I already almost traded and remembered no trading would be easier if my 201 was already blocked. Then would change no ally to no changes from E.
-only three consul positions. Would be player inforced but carry a penalty of -1 influence beyond loosing seat and no gold back. This would help keep the consul valuable and the skeletons still hurting when revealed.
-remove the starting priestess from gnome and black dragon. Gnome already starts with tons of gold and a region that is not effected by first winter. Black Dragon well no reason only one person should start with one, also has the speed to be able to scout region quickly. As it is now two NE loose 0.5 influence and other side gains 0.15 influence because HP is basically a must for this format.
-make the twists standard but have 5 group from the start.