03-25-2014, 05:53 PM
I am a professional Mediator if the two of you need couples counseling
Primeval Alamaze Classic
|
03-25-2014, 05:53 PM
I am a professional Mediator if the two of you need couples counseling
03-25-2014, 05:54 PM
03-25-2014, 06:04 PM
1) I'm... guessing? I... guess... no one's coming?
2) 14 BL DuPont 600 968
-The Deliverer
03-25-2014, 06:18 PM
The good news is that he cannot place lower than 5th in this game
03-27-2014, 01:14 AM
(This post was last modified: 03-27-2014, 01:15 AM by Jumpingfist.)
Will we be able to use our 5th group on our first turn or do we need to wait until it shows on our turn results?
03-30-2014, 02:50 AM
Two things. First, no 5th group on the sheet still.
Second - man it hurts in this format to lose priestess on turn 1.
03-30-2014, 04:28 AM
03-30-2014, 05:42 AM
There has been discussion about no, or only a couple kingdoms beginning with a high priestess.
I don't know exactly what the code has for the 5th group in Twists. Might be a risk on T1 if it isn't in results - maybe someone else in a twist game recalls T1 availability? I'm interested in feedback on this format both in terms of the amount of freedom for strategy, and as a possible vehicle for brand new players to have a chance in a format not so unforgiving or pressured as with 15 kingdoms.
03-30-2014, 02:12 PM
(03-30-2014, 05:42 AM)Ry Vor Wrote: I'm interested in feedback on this format both in terms of the amount of freedom for strategy, and as a possible vehicle for brand new players to have a chance in a format not so unforgiving or pressured as with 15 kingdoms. I doubt this format is "not so unforgiving or pressured." I believe the five players will each ultimately have more resources available to them initially, but the pressure is still to gain a second region in a timely manner along with your fellow players - assuming, of course, one gains the first region in a timely manner. If one player is quickly successful against another player, while two evenly matched players fight a protracted battle, the likelihood of another player interfering with the first successful player is reduced from 11 possibilities to one. You may achieve increased forgiveness if the format was extended to a game of new players only. They would each be evenly matched. I mean evenly matched in the pace at which they conduct offensive campaigns. In a game of experienced players this format is going to be brutal - or so I believe - since every player will strike hard and fast. We will see whether I am correct or not. If I am correct, it is going to be 24 turns of unrelenting conflict. What are the chances of eliminating The Deliverer or DuPont? How likely are they to be kind, gentle neighbors allowing the game to progress at a leisurely pace? Should be a spectacularly good format. I am glad to be involved. I had no idea this was a game "with twists." We are each allowed 4 orders over our influence whether the 5th group appears on our results or not?
Lord Thanatos
|
Users browsing this thread: |
3 Guest(s) |