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Reinforcements... Do we need a group in the capital to get them? What happens if we don't? Do they save for next turn?
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03-19-2015, 08:14 PM
(This post was last modified: 03-19-2015, 08:15 PM by HeadHoncho.)
You need a group (inactive is fine) at the capital as of the end of T4, otherwise the reinforcements are lost.
Note that reinforcements received on T5 will cost you food and gold, and that is already accounted for in the order checker.
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What if I went in with a general I and a captain I? With the 140 attack 3? Or is the general too much of a risk?
Personally... I think it is early enough where I can lose troops. Not wizards though.
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Question: will mage spell 708 use the ships available in the sea the group is trying to cross? so, mage 2 with 2 fleets available will move 4 brigades?
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(GN) So... it cost 15k to expand your influence. You can also do that via the council...
The great gnome king weighs the value of his 'yea' vote... or the value of him not voting 'nay' to be something more than a wink and a nod.
Bags of gold will be accepted. Votes will be made accordingly.