(04-12-2014, 04:17 PM)Ry Vor Wrote: Just an aside - in 3rd Cycle all artifacts and spell lists will be updated.
Also, am considering having the artifacts currently starting at random PC's start instead with a kingdom. That would be the palantirs and rings of protection, and perhaps a couple others, like the Axe of Farin with the Dwarves.
If everyone starts with an artifact, that would be cool.
I'd like to see more artifacts that mimic spells in some fashion. Some suggestions.
1. Regenerates the group just like the Troll ability.
2. Allows you to cast 'Ward' once per turn.
3. Allows a character to use the AN & DE version of 'Sleep'.
4. Gives a character the DE 'Gate' ability.
5. Protects a PC by preventing any character from moving into it, but also reduces the gold production by 50%.
6. Protects a PC as with a 'Ward PC' spell.
7. Provides counter espionage over a PC while also preventing magical spying.
8. Recons the particular pc each turn and is able to see Masked, ambushing, and invisible group details.
9. Each turn the artifact divines all groups and their locations in the region in which it is located. It must be held by a pc, not a group or character.
10. An artifact that can be used to Cast 'Locate Character or Group'.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.