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#129 - Master & Apprentice
#51
Just an aside - in 3rd Cycle all artifacts and spell lists will be updated.

Also, am considering having the artifacts currently starting at random PC's start instead with a kingdom. That would be the palantirs and rings of protection, and perhaps a couple others, like the Axe of Farin with the Dwarves.
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#52
Well, the Dwarves are so non-sexy, they usually get picked last, so giving them the Axe is probably a good idea.
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#53
(04-12-2014, 04:17 PM)Ry Vor Wrote: Just an aside - in 3rd Cycle all artifacts and spell lists will be updated.

Also, am considering having the artifacts currently starting at random PC's start instead with a kingdom. That would be the palantirs and rings of protection, and perhaps a couple others, like the Axe of Farin with the Dwarves.

If everyone starts with an artifact, that would be cool.

I'd like to see more artifacts that mimic spells in some fashion. Some suggestions.

1. Regenerates the group just like the Troll ability.
2. Allows you to cast 'Ward' once per turn.
3. Allows a character to use the AN & DE version of 'Sleep'.
4. Gives a character the DE 'Gate' ability.
5. Protects a PC by preventing any character from moving into it, but also reduces the gold production by 50%.
6. Protects a PC as with a 'Ward PC' spell.
7. Provides counter espionage over a PC while also preventing magical spying.
8. Recons the particular pc each turn and is able to see Masked, ambushing, and invisible group details.
9. Each turn the artifact divines all groups and their locations in the region in which it is located. It must be held by a pc, not a group or character.
10. An artifact that can be used to Cast 'Locate Character or Group'.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#54
Cloud continues to prove his patience with me as I've made the same bonehead mistake two turns in a row, in exactly the same fashion. So much for me being the teacher, here!
-The Deliverer
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#55
From Hawk the DW of the DW-WI Team

Turn 11. The Mists have fallen to the Warlock. Their attack was well executed and GI was able to aid the WA better than the DW could support the WI. I believe The GI-WA now control 3 cities and will take their 4th this turn.

The WA-GI have shown us a good example on how to conduct an invasion.

Current Map
R1- EL
R2- WA
R3-DW
R4- open
R5- GI
R6-DA
R7- GN
R8- RA
R9- SO
R10- BL

3 teams have 2 regions and 2 teams have 1 region at this point.

The player terms we have agreed to in game 129 and the NAPs in place in the game have made the GI's starting position equal to the better defended ones in the game.

On the same note the DW kingdom has no advantage from geographical position if everyone agrees to fight 1 on 1 battles. As we tinker with the design of the game sometimes we create unintended consequences.
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#56
um what? where does it say that? I just looked at the signup thread and it says 3 regions both at the beginning and the end. What am I missing?

Cloud
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#57
Yeah, but then on page 9, he says:

Quote:Next - we need the Masters of each pairing to indicate on this thread which kingdom will be ruled by each of the pair and then the contest can be created! In choosing, remember: only the Apprentice may win by controlling 3 regions for 2 consecutive turns. We await your replies.

Considering that this matches what he said at on page 1, when detailing the rules of the special signup:

Quote:5. The game is won when one of the six apprentice led kingdoms controls three regions for two consecutive turns.

I think that in this context, it's probable that he just 'misspoke' on that page 5 comment. Probably because around the same time, he was dropping SVC's from new normal games and dropping Rex down to 4.

Ry, can we get a clarification?

Cloud
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#58
(04-22-2014, 05:17 PM)Wynterbreeze Wrote: Page 5 Ry Vor Posted:

Wynterbreeze and Jumping Fist and players of similar experience can join this game. We've had a few players sign up for an account and pay that haven't posted to be in either this game or Seeking New Heroes, so it seems we should open this up more to get going. Since it won't be six new players and six very experienced, and instead something of a mix, it will be a 12 player Steel Resurgent with an $8 setup but still require the designated Apprentice to be the one to claim victory by controlling 4 regions or getting to turn 40 - no secret victory.


Good we are glad we were not the only ones who thought that Smile

If all teams agree by posting here, the game will be won when an apprentice controls 3 regions for 2 turns and does a victory check.
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#59
I don't see that happening. HateDupont is very elusive.
-The Deliverer
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#60
Where is the love? Heart
Besides, are we sure it's not HATED UP ON T? Not sure who 'T' is and why Dusi hated being up on them so much.
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