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I like the format, but would want it to be anonymous to prevent two other kingdoms from allying against a third.
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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Remember, no allies can be declared. The problem with also making everyone enemies is it screws up influence changes. Also, no trading is allowed.
I think this could be the format that finally elevates diplomacy to a level more like the famous board game "Diplomacy", with a more manageable (four) number of players to communicate with. I can see once players get used to the nuances and strategic possibilities, this could be the most challenging and most luck-free format. Remember the new Primevals are also Exploratory - so yet another strategic change.
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Council. Fingers beating the brain to get it down.
In our game the last 5 turns 3 of us have been taking turns with the nomination and vote.
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Woot! Second region!
LT, thanks for all the hard work to make sure I got the city. That's huge. HUGE.
Shall I plan on seeing your army group there shortly? Bring cookies.
-The Deliverer
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That is huge. 2 attackers and you still took 2nd region. Nice.
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I wouldn't put much stock in it. I'm guessing I'll lose one or both this turn... but it's a moral victory.
-The Deliverer
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You don't have any morals.
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I do when I'm losing, just so that I can have some victories.
Otherwise you're probably correct.
-The Deliverer